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#Immersive Media Installation  #3D/4D Gaussian Splatting   #Unreal Engine Niagara System #Motion Capture     2026

This is an immersive media installation that reconstructs photographic memories of displacement into a navigable digital environment.
The project processes single photographs via Apple’s SHARP algorithm for 3D Gaussian Splatting (3DGS), combining them with spatial
scans into a dynamic 4DGS temporal framework. Integrating motion capture data, the installation projects fluid light onto motion sculptures
and physical balloons inflated by exhaled air. By swaying these tactile elements, audience interactions directly modulate the particle flow and
navigation velocity, collectively exploring a precarious sense of home within digital spaces.
[View full project details]