#Immersive Media Installation #3D/4D Gaussian Splatting #Motion Capture 2026
This is an immersive media installation that reconstructs photographic memories of displacement into a navigable digital environment.
The project processes single photographs via Apple’s SHARP algorithm for 3D Gaussian Splatting (3DGS), combining them with spatial
scans into a dynamic 4DGS temporal framework. Integrating motion capture data, the installation projects fluid light onto motion sculptures
and physical balloons inflated by exhaled air. By swaying these tactile elements, audience interactions directly modulate the particle flow and
navigation velocity, collectively exploring a precarious sense of home within digital spaces.
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#Short Film #Director #Editor 2025
This short film is adapted from the original comic Seasons. It follows a beautiful memory from autumn,
tracing a relationship from the first meeting and daily life together to the final parting.
Just like the changing seasons, the process of loss and looking back repeats in a continuous cycle.
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#Virtual Production #Motion Capture #Volumetric Capture #Dance Performance 2025
The Mirage of Possibility is a visual allegory exploring choice, fate, and a shared sense of contemporary anxiety.
Through constantly shifting scenes and states, the film traces an individual’s hesitation and movement within an
excess of possibilities. It integrates a Virtual Production workflow, utilizing motion capture and LED wall
environments at NYU Tandon @ the Yard, alongside EVERCOAST’s volumetric capture technology.
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